Visse 68ere mener mine artikler har været lidt for lange på det seneste, det råder jeg nu lidt bod på med denne lånetekst.
Jeg har nappet dette forslag til planlægning i midtspillet angående angrebspunkter, der har overtoner af Silman, fra forum på Gameknot.com, hvor jeg stadig spiller en smule. Lad os se hvad Craig råder dig til:
I just wrote this up for someone who was asking about what to do after the opening, and development is done, when faced with that Question: "What should I do". So I thought it might be helpful for some players to post it here too.
I realize there is much more that can be done or needed to find "The Perfect Plan". And so please do feel free to add to this, etc. Or comments etc. I just wanted to put out something basic that generally does give a pretty good idea what is what on the board.
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Have you heard the saying "attack where your pawns are pointing" ? Usually true. Another way of saying attack where your space advantage will likely be. If you don't have space there, then that may be the first order of business. [There are cases where one attacks on the wing where they do not have the space advantage, which I call Inverse Space Utilization. But it is generally a Master+ concept, is only in certain conditions, and rare. Usually space is the place to put your efforts.]
You can always get a workable plan by using one simple technique. A Static Assessment (as opposed to an assessment of Dynamics. Dynamics are most of what Silman would call Imbalances) . This means you are going to be looking largely at the pawn structure.
First look to the center and judge how many units of force you are exerting on each of those squares, compared to your opponents force there. Then look for every square on the board that can no longer ever be guarded by a pawn. On the other players side of the board, you will likely find a complex of squares together which are thusly weakened. In these will be the point of attack.
If you study games of Tal, he will show you how you can always maintain a position that will lend itself to attacking, by being able to be opened up with attacking lines (files and diagonals). Also seeing Full GM games from your openings will show what they try to do with it, and useful ideas.
If you do not know it, learn two very important attacking skills. 1. Forcible line opening. 2.What Tension is and how to use it.
IN brief, forcible line opening points occur where the opponent has two units that you can attack simultaneously with a pawn, or has one unit that is immobilized that you can attack with a pawn. So also look for these points in your static assessment.
Tension: The object is to build your forces behind the tension and not release it until you can win material or make a significant infiltration to the opponents position. Tension is maintained in the idea of minimizing the mobility of opps pieces & squares available for their placement, so that pressure can be built to which the opp becomes unable to respond adequately.
Learning these two skills will improve your game more than anything except for becoming absolutely accurate at analysis. Particularly since most opp's will not understand tension as well as it deserves.
G/L Regards, Craig A.C.
Ligesom Craig håber jeg, det var dig behjælpeligt ;-)
Ligesom Craig håber jeg, du vil komme med kommentarer og tilføjelser. Det ku' jo gøres på forum, her
Lidt modspil fra mesterspillere, villle være vidunderligt, såvel som at høre basisspillernes mening om ovenstående og deslige. Alle idéer til trådens emne vil være velkomne !